

Of course, we’re also watching initiatives that other studios are driving, such as the Stellaris Custodian Initiative, with interest. Though as I mentioned this is an ambition and not a promise - it might be complicated to get everything in place, but rest assured that we’re always evaluating what we can do to achieve this. There’s so much to do, and so many ideas still to explore. The project is (by Paradox Development Studio standards) still young, and has a long future ahead of it. Going even further (long-term) we have the ambition to shorten our cycles, so we can get more content and updates out. For next year, our ambition is to have somewhere around four updates (barring unforeseen circumstances). We want to have a steady stream of new content, while also maintaining the game by acting on feedback.
#WK GAMES BATTLETECH RECORD SHEETS READOUTS UPDATE#
During this year we’ve released Royal Court, Fate of Iberia, Friends & Foes, and as mentioned previously we’re aiming to have a free update out before the year is over. This all leads me to the next point what are we doing?As a project, we aspire to have a cadence of roughly four releases per year, not including post-release support in the form of patches or hotfixes. Going forward this will remain a priority, though it is important to note that we do exaggerate and romanticize a lot - it is a game after all! Highlighting things that you might not see elsewhere, such as family, or the challenges of rulership, is important to us. We want to attribute more than just ‘death, suffering, and war’ to the era we portray. Internally we’ve always worked with the premise “Live the life of a Medieval Ruler”, which means that we want the game to be uniquely true to how life was during the period. I am a firm believer in that everything in the game should help you in making stories (while not necessarily being explicitly connected). As you can see, the points correspond fairly well with my initial sentiment, and I do not intend to deviate too far from these points - that said there are always things we can do better or differently within them, and I think that we could do even more to, for example, improve the cohesion of player stories or the sense of progression. Crusader Kings is a unique game series, and one that has been close to my heart for a long time - the focus on characters as the driving force, emergent narratives, and player freedom make it truly stand out.Įver since I took the reins of the project I’ve continued to follow the original vision, which some of you might remember from the very first Dev Diary: Character Focus, Player Freedom and Progression, Player Stories, and Approachability. From more present matters to musings and thoughts ranging into the far future. These are the most recently published record sheets by Catalyst Game Labs for Classic BattleTech.A long time in the making, this diary is dedicated to plans, and what we have in store for CK3. These are not the older versions that are also on the workshop. It is to use small dice to track the number of damage points dealt, using the pips on the die.Īs an additional bonus, this set also includes a quick reference cheat sheet that includes all of the tables needed when playing a game of battletech. These are specifically for use with the existing battletech figures on the workshop.Īlso, on the table with the record sheets is a proposed way of tracking damage while the devs are working on fixing the sizing issued with the vector draw tool. This does, however, include two surprise mechs, the Urbanmech and the Crab. This does not include the Mad Cat and Battlemaster. Record sheets for the original Succession War era mechs in the most recent BattleThey ech Starter box.
